Showing posts with label reviews. Show all posts
Showing posts with label reviews. Show all posts

Tuesday, 16 November 2010

From Zero to Hero.

As a quick aside, from my Seminal Sci-fi moments, after letting my comic reading slip slightly, I thought I'd give a quick review of a comic I was given.
Enjoy!
Soldier Zero. Not just any old Soldier Zero, but no less than Stan Lee’s Soldier Zero.
So what are all these titles with Stan Lee’s brand signature emblazoned over them like Kellog’s over a cornflake packet?
Well apparently the wily octogenarian has written a new universe and a host of characters for BOOM! Studios.
Now I use the term ‘written’ loosely, as Paul Cornell seems to be the one writing Soldier Zero, and Stan Lee is listed as being... the Grand Poobah... ?
Hmmm. Shows how out of touch I am. I thought Grand Poobah was a rank in the Ku Klux Klan. Whooops!
One cant help but think that this is perhaps a great marketing ploy to get people to buy the title. Is it why I bought the title? Yes, it probably is, so the marketing ploy worked.
I suppose the real question is then, did I enjoy it?
You never get a second chance to make a first impression, and I do think first issues need to make some sort of impact on their reader. Now, this can be a tricky task, because for a fresh title that has little to link it to any other of the comic universes, characters and storyline have to established from scratch.
Bringing it bang up to date, Afghanistan veteran in a wheelchair returns to civilian life to find a new type of battlefield. And yes, it’s handled with a sensitivity and reverence I found refreshing. But from the opening splash of a manga-esque protagonist battling a space-ship, to the following page of a young man in a wheelchair. I felt I knew what was going to happen and the middle of the comic was just filler. No it doesn’t stink, and it’s not altogether boring, just perhaps forgivably predictable for an origin issue.
Saying that, I’m a man that could read a thousand comics of Hulk punching someone, and be quite content. So my comic needs are simple. Perhaps for the more intellectually demanding comic reader they might not forgive so easily.
The art by Javier Pina (Batman and Superman) renders the universe with his usual smooth, crisp defined lines, and no ambiguity. Just the way I like it. And no I don’t like pickle on my cheese sandwiches either.

Incidentally, Marvel’s new title Superior just went for the same angle, although granted it was MS that had confined their character to a wheelchair, so just as an exercise I cast my addled mind back through comic history to find what other examples I could come up with off the top of my head.
Oracle from the pages of DC, Box from the early Alpha flight comics, The Black Racer… Oh! And I almost forgot Professor X. (Never would have heard the last of that, hey X-fans?)

Any-hoo, aforementioned wheelchair bound protagonist and awkward date, are (quite literally) struck by a dying, extra-terrestrial entity and a sort of Captain Mar-vel cosmic symbiosis ensues which enables him to a) save his date from being crushed, b)Walk again, albeit in the style of an upright quadruped. c) Scare people from behind shrubs and bushes.

I did find myself wanting to find out if he’s going to be able to control this symbiotic blessing/curse, whether this cataclysmic, cosmic event has re-attached his spine when he reverts to his human form, and find out what’s the deal with one hand having three fingers and the other having five? So perhaps next month, my comic sack will have issue 2
So… It’s a very readable first issue that’s easy on the eye too. But is that truly a recommendation or am I just trying not to offend Stan Lee? Well, I’m not saying that the House of Ideas has run out of ideas, but they are perhaps pouring old wine into a new bottle.  

Friday, 29 October 2010

A quiet night in with the wife...

Greetings Earthlings,
Where do I find the time?
I remember when time was a bountiful thing. Summers lasted forever. Entire weekends could be spent round a friends house. And a whole day could be wasted as one saw fit.
Alas, like sand through a tightly clenched fist does time now run through my fingers. As you get older time seems to get less and less, the days less satisfying, maybe thats what Einsteins theory of relativity is all about. The friends I dont see anymore. The hobbies I no longer pursue. The projects I no longer have time for.
A classic line I remember from Homer Simpson: If God wants me to be in church an hour a week, He should have made the week an hour longer...
Such is the precious commodity that is TIME.
Aah, but are we not told to gracefully surrender the notions of youth as we climb the temporal ladder of entropy? And what is spare time if not to be filled with mans folly?
And fill it with folly I do. Computer games have always been my guilty pleasure. Countless hours of....fun. There, I said it. FUN. Sure, a certain amount of frustration as well, but the satisfaction of leading an army to victory, of governing a civilisation to the pinnacle of its existence, of commanding a fleet of Battlcruisers to interstellar war, or even on a more personal level, stabbing someone in the neck or blowing someones head off with a shotgun. Theres is nothing like it. And together with todays level of immersion its never felt so real.
Okay, well both fuss and derision swirled around Medal of Honour, Tier 1 released earlier this month. Why? Well the Medal of Honour franchise is a big, healthy, strapping brute with a solid heritage, made slightly lame by a number of successful attempts to steal its crown. The first Medal of Honour title was co-produced by none other than Steven Spielberg and was at the time one of the best Nazi trouncing FPS' out there. Having milked WWII's teats dry however, games such as Call of Duty now take us onto the modern, super-tech battlefield of today against insurgents and terrorists. A lot was expected of Medal of Honour Tier 1, thanks in no small part to clever PR and hyping it up the arse. The thing I liked the most about it was that it didnt feel as if it was trying to be Call of Duty. Which is difficult when Call of Duty has set the bench mark for modern first-person-shooters. One things for sure it doesnt surpass Call of Duty. But is fresh enough to be enjoyed. Clunky and clumsy in places and a Multiplayer that just lacks the volume of customisation that most of its rivals have, I can see why it has not ranked as highly as it should. With a big, hyped title from a strong stable like it has, I think a lot of people were expecting it to blow the bollocks off of Call of Duty. Nah! Not a chance and with Call of Duty's new title looming for a release next month this Medal of Honour title has a danger of being lost in the mix. Saying that I dont feel disappointed when I play it, and the Multiplayer will probably keep me coming back for quite some time... because it is markedly different from Call of Duty. I enjoy the gritty, atmosphere it has. You can smell the desert musk, and feel the sand on the back of your throat as you play through the campaign. Good, but not as good as perhaps it should have been.




Big D's tips on a successful marriage: Always keep a door to your world (however small) open to your partner. My wife hates horror, superheroes and computer games. Hmmm... Why havent I killed her yet?
Non, non, non. Vive Le Difference! It is our differences that keep us united. A raging ying to a sobering yang. I have always left a door to my world open to my wife, and sometimes... just sometimes, you get it just right. Seek and find or Hidden object games are a little sedate for me, but my wife and I have enjoyed them in tandem. Games like Dire Grove, Mystery at Hillcrest High, Tunguska, are just a few... Their skewed logic is sometimes infuriating but on the whole they are fun, and even more so with your loved one.
My latest triumph in marital relations was Cities XL 2011. Again a fairly recent game, and not one to get your pulse racing. But the content, the playability and the attention to detail is fabulous. Forget staring into your Aquariums, never mind tending your ant-farms, flea circuses? Thing of the past mate.
Me and my wife have built a small city and civilisation in great depth and detail, arguing... sorry deliberating over whether to put a council estate next to the executive housing complex, whether we should spend money on a pier and marina, where we should build our city dump site, and how to solve the problem of traffic congestion in the middle of town. I have just got my way and built and observatory, and she got hers by building a scenic castle on the outskirts of town, overlooking the coast. So... Cities XL 2011, nice, scenic, unrushed, stress relieving, marriage saving fun.




In closing I'd like to give a nod to Amensia: The Dark Descent. A bugdet title that delivers frights, jumps and things that go bump, wuuooooah! and aaaaaaeeerrggh! in equal measure. A stylish, atmospheric game thats not outstanding, but adequately does what you expect it to do. So, a horrible thumbs up for Amnesia: The Dark Descent, if anyone wants a frightful experience on their computer this Halloween.
(All game reviews are PC format)
Big D out.